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Should you rip it?

Crunching every Pokémon set against live prices…

Best rip across Pokémon every set, ranked by its best sealed product's expected return

Set

Sealed products ranked by expected return on a rip

EV = what the pulled singles would actually net you reselling them — live market less ~20% for fees & shipping, with sub-$2 bulk (commons, most reverses, plain rares) counted as $0 because you can't profitably flip it. ROI = net EV ÷ what the sealed costs. Profit odds = how often a rip clears its price after fees (20,000 simulated rips). This is the honest "rip to make money" math — it's a paid gamble, and the cheapest per-pack product is the least-bad rip.

One pack, up close where the money actually is

A Scarlet & Violet pack has two hit slots: a rare slot (Rare → ex → full art) and a reverse-holo slot that upgrades to Illustration / Special Illustration / Hyper rares. Most packs are bulk; a few carry the whole set. Tune any rate on the right and everything recomputes live.

Value of a single pack

$0

Pull rates — per pack

Top hits by rarity the cards you're chasing

Each rarity's per-pack odds, card count, and the priciest pulls in the set — the ones that make a rip worth it.